Its power derives to a large extent from the way its functionality is accessible through the use of keyboard shortcuts and combinations. Someone going from Blender to Unreal or Unity are going to find some very similar navigation and hotkeys that can be found in Maya. It took ages and robed my nerves. I use ctrl+Q and strl+shift+Q because of relevancy With the new menus flip-normals isn't available in the context menu or the face menu. Like the first time we used cycles preview window.
I thought the simpler default map was a good idea, but I hope the default map is not too heavily stripped down. Together they then invite persons more, until we have 12? Many times I thought to have found a bug, but it was always my fault! He was spot on about useability and Blender does need a redesign regarding using the lateral, not horizontal screen space. If this is done, it would be nice to remember the import path and, when exporting, immediately go to the folder with the source file and the original file name. Most tools in edit mode leave the current selection selected so that you can continue doing other actions to the selection. Today Blender is getting better and better but not for the motion designers.
View selected deserves a dedicated hotkey. Maybe we could have some more and better denoise filters in compositor. But many others are really using it fully, even overcoming the license limits. If people is ok with it, then it's fine. I also think that Blender is becoming quite complex with new features that are sometimes difficult to understand. There is noting can be about consistency but about relevance and accessibility.
Often animators want test animation with temporary objects before have real models. The idea is to get groups of people to work on the same project together, and get something working in a short period of time, right? I also posted this in the. There are many other softwares out there with minimalistic keybord map. I agree quit and save startup are likely rarely used. By the way, what is the problem with spacebar? For example, the numbers across the top of the keyboard reveal each of the first ten Blender layers. Any chance amongst the more complicated stuff that you could do something as simple as turn the tab headings the correct way, ie we read left to right in Western culture and our heads are upright with two lateral eyes. Pie menus can be very quick to use, because you can simply flick using a gesture while holding Tab.
These are my opinions anyway. Thus its about as obvious as using the space bar for…well adding spaces. Shortcuts may be fast but there are hundreds now, some that require me to use two hands! It would mean changing the add menu to alt-a. I do not want to relearn how to use the newest logic bricks and all of that. Neither is an optimal solution. X is prime realestate on the keyboard after all and few if any applications would waste or use it for delete whose use is highly dependent upon the user.
This is a proposal for work focus on blender. This thread is more about the default, which is currently the minimal. It also drives up user-base. In addition, you could then move the rendering properties window data into this tab. Its not a crazy concept. How much will it be changed once it becomes the Interaction mode? One, for conquer an army of new Blender users.
Pie meus are the best workflow assist that any user has ever seem. This trooper is energized for 2. Super Grouper helps you divide layers to small pieces, sublayers But it not works in render. Those two can and should be brought together. Building simple item we use everyday like chair, table or architectural structures, in a fast and quite accurately way the main software is Sketchup. I would vote that the 2.
Like many others above I agree that the idea to halt releases and focus on a greater picture is the right thing to do. This video looks at what's changed and how it will affect your workflow. This way you get your cake and get to eat it too and its standard behavior for keyboard shortcuts. I think most people are happy that we don't have to try 5 different internet search engines anymore; let's do the same for searching for Blender resources. Because of the concept in blender of action action mouse and selection mouse then switching to left click select in the preferences makes many contexts weird.
We not only have infinite possibilities of collections, but also sub collections. I like the way the windows layout can be customised, and I like the way that headings can scroll if the window is not wide enough. Pinning is nice, but that tool then shows up in every tab. The goal is not to do a complete overhaul of the Blender keymap, but rather to identify specific problems and then solve them. So stop killing that feature already! Model people add color, textures for the models. Export presets as txt file. I do not feel comfortable with Pie Menus, I do not use it.
It is shared behavior, concepts, approaches…ect Changes are happening regardless of the moaning and groaning. It really helps with computing and memory limitation when trying to make deeply detailed models. Then click on Add New button. Your file browser has some cool features, but it lacks much that users have come to expect, like clicking a header to sort files. Both thumbs up for this proposal! I realize we have to be realistic now, not everything will be possible. All win, the indie producers to publish their work and the foundation to secure funds. The actual release is pretty awesome.