We also want to thank everyone for their patience while we continue to improve performance of the game. Maybe the simplest change to note is the new flight path that seems on the map previous to the beginning of a match. New Attachments Duckbill - A new attachment for shotguns S1897, S12K. The following colors now change according to the selected colorblind type. Added trees in the open area surrounding the Sosnovka Military Base. Bike animations have been optimized.
The newest update on the much-anticipated Sanhok map is that it should be coming in the next 6 weeks. Also, players are now more likely to die or be knocked out when colliding with a vehicle running at high speed. When a bullet penetrates a forearm and strikes a more vulnerable body part behind it, the greater damage will be applied. This update will include our new 6x6km map Vikendi, new weapons, Graphical Settings Options, and many quality of life and bug fixes. Scheduled fixes for identified issues When changing the deadzone settings in the lobby, the options screen needs to be opened once again for the settings to be reflected. Thanks so much for playing, and we look forward to your feedback! In different phrases, whenever you elevate your head up out of the water, it will now take 4 seconds earlier than you start to get well your breath Source : Gamespot.
We recognize and fully understand the challenges while playing through some of the more impactful issues, and appreciate your persistence and continued support throughout. These will be distributed sometime after the test closes. Redzone The center of the red zone spawns outside of the play zone. According to the , many of the tweaks are designed to reduce memory overhead by cutting back on the amount of loaded objects. The heavier the vehicle, the greater the damage inflicted upon the player.
As always, be sure to provide your feedback on our channels. Molotov cocktails now have new effects and their damage has been increased. The bluezone is also dynamic. Given the complexity of some of the crashes that have been logged, we know there is still work remaining in order for us to reproduce and address all remaining issues. If you get killed by a teammate, simply. Optimized the physics calculation of moving boats and moving vehicles on the beach. More tactical landscapes have been added near the river.
When crashing into something at high speed on a smaller vehicle, such as a motorcycle, the player will take much more damage. In-game lobby Everyone will receive 20 apples in the in-game lobby which can be thrown around freely. When there are more than 5 players in the matchmaking queue, the session will start immediately. Optimized overall character movement cost. The position of every vehicle in a 1km of your player is updated very frequently, to ensure vehicle movement is as smooth as possible. You can find the full patch notes below. Players can throw snowballs while waiting to board the plane in the starting area Vehicles will have less traction on snow or icy areas.
Thanks for playing, and please leave your feedback as always! Character data calculated radius has been reduced to increase server and client performance. Characters blinded by a stun grenade now cover their faces. Please only use the map button to return to gameplay until this is resolved. As mentioned by Bluehole Inc. Gameplay Bullet penetration system is now applied to forearms.
The game controller function guide has been updated. Optimized attachment related rendering resources to improve performance. Enhanced server performance while parachuting. A new update is now available for on. Choose an emote with the right analog stick and press down with the R stick to use the selected emote. If playing in a workforce, you will not be capable of spectate till your entire teammates are worn out. This will improve world loading times when landing.
Item Spawn Balance The overall item spawn rate is at a midpoint between our maps — offering a unique place between the spawn rates of Erangel and Sahnok. Smoke effects Smoke grenade, care package, etc. Optimized fog to increase performance. Certain settings have been customized specifically for Sanhok to better fit its unique design. Now, bullet impacts not directly seen by the player will not consume resources, improving performance, especially in close quarters combat.
The team with the most points kills and knocks wins. It may simply take some time to bring it over. Added 26 graffiti images to buildings in Erangel and Miramar. Players can now equip pistols by pressing 'up' on the D pad. Depending on how the test goes, we may decide to extend it further. We were able to fix some major bugs because of our community, and we hope everyone enjoys the new update! While there are a few cases where visual effects may be toned down after the patch, these optimizations will hopefully help keep players in the game for longer.